﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once

#include "CommandBase.h"
#include "ElementId.h"
#include "UniIdentity.h"
#include "StructureFamilyUiUtils.h"

namespace gcmp
{
    class IUiDocument;
    class IUiView;
    class IModelView;
    class IDocument;
    enum class CursorType;
    class IStructureLinearInstanceCreator;
    class IGraphicsNodeGroup;
    class ISnap;
    class IActionInputEventArgs;
    class IPropertyPanelEventArgs;
    struct StructureLinearInstanceInput;
    class ActionBase;
    enum class DrawLineStatus;

    struct DefineInputDialogParams;

    class GM_UI_STRUCTURE_EXPORT CmdCreateStraightStructureInstanceBase : public CommandBase
    {
    public:
        CmdCreateStraightStructureInstanceBase(const std::wstring& commandId);

    public:
        virtual bool IsEnabled() const override;
        virtual bool IsVisible() const override;

        virtual bool ResetCommand();
        virtual OwnerPtr<IAction> ExecuteCommand(const CommandParameters& cmdParams) override;

    protected:
        // Action回调函数
        void OnInitAction(IUiView* pCurrentView);
        void OnDestroyAction();

        const std::wstring OnActionPromptMsg(DrawLineStatus drawLineStatus);
        CursorType OnDefineCursorType(DrawLineStatus drawLineStatus);

        void OnEnterGettingStartPointState(IUiView* pCurrentView);
        void OnEnterGettingEndPointState(IUiView* pCurrentView);

        OwnerPtr<IGraphicsNodeGroup> OnLineUpdate(IUiView* pCurrentView, const Vector3d& startPt,
            const Vector3d& endPt);
        ElementId OnLineFinished(IUiView* pCurrentView, const Vector3d& startPt, const Vector3d& endPt,
            const ISnap* pStartSnap, const ISnap* pEndSnap);

        void OnPropertyPanelEvent(IPropertyPanelEventArgs* pArgs);
        virtual void DefineInputDialog(DefineInputDialogParams& inputItems);
        virtual void OnActionInputEvent(IActionInputEventArgs* pArgs);

    protected:
        virtual StructureFamilyUiUtils::FamilyCreators GetDefaultFamilyCreators() = 0;
        virtual std::wstring GetDefaultFamilyName() = 0;
        virtual OwnerPtr<StructureLinearInstanceInput> GetInstanceInput(const std::vector<Vector3d>& pts) const = 0;
        virtual OwnerPtr<IStructureLinearInstanceCreator> GetInstanceCreator() const = 0;
        virtual Int32 GetCategorySecondKey() const = 0;
        virtual void SetupRibbonContextualPanel() = 0;
        virtual UniIdentity GetCategory() const = 0;
        virtual bool OnExecuteCommand() const = 0;

        bool SetFamilyIdAndInstanceTypeId(ElementId familyId, ElementId instanceTypeId);

    protected:
        ElementId m_familyId;
        ElementId m_instanceTypeId;
        ActionBase* m_pAction;
    };
}
